“As database lead you have the privilege to deal with the most beautiful minor matter in the world – the game on the pitch with 22 players and one ball. You have to make sure, that all internal and external data sets are integrated and are consistent. It also is essential to support our experienced database researchers, intervene if necessary, if a country is over- or underrated. Millions of individual pieces of information must be administered.
During the hot phase shortly before the transfer market closes in summer, the whole database team must stay motivated and all deadlines have to be met. This requires a trustworthy and highly engaged team. As an individual you fight a losing battle, your team makes the difference.”
"The Game Designer is responsible for the contents and the functionality of the game. He is the contact person for all members of the team, concerning questions about the features. The “Design Document”, being several hundreds of pages long, contains all features of the upcoming game, including the setup of the screens, game logic, and on-screen texts. As a Game Designer for the FIFA Manager series, you have to be up-to-date with football, know about events or changes of regulations, decide about strategic directions of the game, and, last but not least, care about the wishes in the forum."
“To visualize a game's atmosphere with all the attached emotions can be a hard job sometimes. As a graphical artist, I have to remain reticent from time to time when my visual creativity overwhelmes me a bit too much again, because all displayed issues have to stay at the same time clearly arranged and always readable, especially in a statistic- and table-oriented game like a football manager. My goal is to achieve a good and equilibrate compromise between these two directions.”
“Our main task is to convert a designer's idea into a playable feature. During our working process , we replace every “like-that's” and “or-so's” by tangible, concrete mathematical and technical implementations. Even minor changes have to be adapted while always keeping the overall context in mind. This forces us to exhibit a high flexibility in respect of the collaboration with the game designer.”
FIFA MANAGER 10